- Screen / No Screen / Datastream
- Smartphone Symbiosis
- Everyday Hacking
- Critical Making - Waag Society
- Touch Workshop
- Public Products
- Code as Design Material
- Electronics Prototyping DAE
Developed in collaboration with Víctor Díaz for students of the Contextual Design Master, this workshop cetnered around the search for ways to understand and represent real-time online data away from the screen. Over the course of two days, students developed working-prototypes to represent data through physical objects and installations.
Design Academy Eindhoven2020
Organized as part of the Smartphone Companions research project at ECAL/University of Art and Design Switzerland. Second-year Media and Interaction Design students created ‘parasitic’ objects that funtion together with the smartphone, and thereby question our behaviors with (and relationships to) these ever-present devices. Developed in collaboration with the Smarphone Companions research team: Alain Bellet, Lison Christe, and Martin Hertig.
Image: LIA by Leonard Guyot and Bastien Claessens
ECAL, Ecole cantonale d'art de Lausanne2020
Presented in parallel to the exhibition Home Futures, this workshop led participants through a process hands-on hacking to create new iterations of a now common domestic object: the usb desk fan. Using a Arduino mircrocontrollers and a custom-made PCB, 15 participants dissasembled, augmented, and reprogrammed a set of fans far beyond their intended use.
Design Museum London2020
Organized as part of the Critical Making series at the Waag Society, this workshop took a two-euro computer mouse as a case study: questioning the materials, production, and origin that relate to such a low-cost object. Expanding from this analysis, participants intervened in a normally ‘closed’ object, reconfiguring the fixed hardware to create new devices for ‘scrolling’.
Waag Society, Amsterdam2018
A large-scale two-day workshop in which first-year bachelor students used analog circuit making, basic Arduino programming, and textile to create prototypes to explore, question, and redefine the relationship between touch and technology. Developed in collaboration with Arden Rzewnicki.
Rietveld Academie Amsterdam2018
Developed in collaboration with Eugenia Morpurgo for The Workshop Workshop, Public Products guided participates through a process of re-interpreting an everyday object (in this case, a flashlight) toward new forms and typologies with more open, flexible, and distributed manufacturing processes.
WeMake, Milan2015
Developed in collaboartion with Leonardo Amico, Code as Design Material invited participants to investigate the expanding influence of software on everyday objects.Through a guided (paper) prototyping session, participants applied tools and processes of software development to critically envision new products, services, and economies.
ThingsCon, Berlin2015
An on going series of workshop introducing electronics prototyping with Arduino to master students at the Design Academy Eindhoven. The workshops have been hosted by Microlab, MAD Emergent Art Center, Baltan Laboratories, and Ideeenlab, and developed and offered in collaboration with (in no particular order):
Thibault Brevet, Jesse Kirschner, Víctor Díaz , Andrea Anner, Roel Roscam Abbing, Martin Hertig, Teis De Greve, Mickey van Olst, Joanna Buzova, João da Fonseca, Duncan Gidney,
Design Academy Eindhoven2015 –